ALL PROJECTS
Sunset Hall Alliance
A chaotic third person tower defence game; influenced by games like the 'Orcs Must Die! series'. Battle against hordes of enemies using interesting & creative traps. Can you hold them off or will darkness reign over the Sunset Hall Alliance?
Genre: Tower Defence
Focus: Design and create a vertical slice of a game
Role: Game & UI Design, Blueprinting
Purpose: University MA Project (2022)
UE 5
SOLO
GAMES DESIGN
Battle Champs!
Take on your friends in this fast-paced arena battler. Equip your abilities and go into battle against other players!
Genre: Local Multiplayer Arena Battler
Focus: Design and create a full playable experience for a games exhibition
Role: Game & UI Design, Programming (C#)
Purpose: University MA Project (2022) - Exhibition Project
UNITY
TRIO
GAMES DESIGN
Odyssey Invader
Battle waves of enemies whilst avoiding enemy fire to last as long as you can. Challenge friends to get the highest score!
Genre: Endless Runner / Bullet Hell
Focus: Design and create a complete mobile game
Role: Game & UI Design, Programming (C#)
Purpose: University MA Project (2021) - Client Brief
UNITY
TRIO
GAMES DESIGN
Perspective: Counselling Simulator
Help clients through their struggles in this counselling simulator, designed to assist upcoming professional psychologists with risk assessment in counselling.
Genre: Business Management Simulation (Tycoon)
Focus: Design and help risk assessment in counselling
Role: Game & UI Design, Programming (C#)
Purpose: University MA Project (2021) - Client Brief
UNITY
TRIO
GAMES DESIGN
Sector 583
Your ship has crash landed on an unknown planet that is infected with hostile entities, do you have what it takes to fight through the hordes and find a way home?
Genre: FPS, Horde, Survival
Focus: Mechanics & level design
Role: Game & Level Design
Purpose: University BSc Project (2021) - Client Brief
UE 4
SOLO
LEVEL DESIGN
Godmarked: Curse of the Fallen
Battle fallen souls and take your revenge on the god that stole your family & your future in this Action RPG inspired by the Diablo series.
Genre: 3/4 View, Action, RPG
Focus: Design and produce a complete game
Role: Lead Game & UI Design, Production, Impromptu Programming
Purpose: University BSc Project (2020)
UNITY
TEAM
GAMES DESIGN
BladeRunner: Fugitive
Discover the whereabouts and hunt a dangerous fugitive through their underground hideout in this narrative driven proof of concept.
Genre: 3rd Person Action Stealth Shooter
Focus: Mechanics & level design
Role: Game & Level Design
Purpose: University MA Project (2022) - Client Brief
UE 5
TRIO
LEVEL DESIGN
Winter Station
After the fall of civilisation due to the disastorous 'Last Stand' against the rogue android legions, humanity must scavenge for food and find new ways to live.
Genre: FPS, Puzzle, Stealth
Focus: Level design
Role: Co-Level Design & Layout Creation
Purpose: University BSc Project (2019)
UE 4
DUO
LEVEL DESIGN
Farlands
Follow Felix as he struggles to hide his dangerous secret from those he calls family and make the ultimate decision to decide the fates of everyone.
Genre: Story-Driven RPG
Focus: Narrative design & production
Role: Mechanic Design & Plot Creation
Purpose: University BSc Project (2019)
ARTICY
TRIO
NARRATIVE
Extraction
Compete with friends in this survival boardgame. Use aggression, careful planning, co-operation and betrayal to become the ultimate survivor.
Genre: Non-digital, Surival Boardgame
Focus: Boardgame design & production
Role: Map & Printout creation, Co-Mechanic Design
Purpose: University BSc Project (2018)
PHYSICAL
TEAM
GAMES DESIGN
CIG - Design Test & AI Design Test
My responses to the 2 design tests I was sent by Cloud Imperium Games prior to my employment offer for the AI Design position!
Genre: -
Focus: Games Design, System Design & AI Design
Role: Design
Purpose: Solo Project (2022) - Cloud Imperium Games Design Tests