ABOUT
I am a games designer with interest in creative and innovative design concepts. I now mainly focus on system design, technical games design and gameplay design, although during my studies I have experiemented with other areas of games development.
I currently work as an AI designer at Cloud Imperium Games! I work on AI behaviour within the Star Citizen & Squadron 42 universe, aiming to bring some life and immersiveness to the vast emptiness of space!
As an aspiring technical or gameplay/combat designer, some of my favourite games are:
-
The Soulborne series (Dark Souls/Bloodborne)
-
Borderlands 2
-
Divinity: Original Sin
-
Warframe
-
Assassins Creed
KNOWLEDGE
Unity
Unreal Engine 4/5
CryEngine (Customised)
Perforce
Microsoft Office
Adobe Suite
Substance Designer & Painter
Maya
Audacity
EDUCATION
2021 - 2022
Games Development (MA - University of Bolton)
2018 - 2021
Games Design (BSc - University of Bolton)
2015 - 2017
Graphic Design (BTEC Extended Diploma)