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SUNSET HALL ALLIANCE

A chaotic third person tower defence game; influenced by games like the 'Orcs Must Die! series'. Battle against hordes of enemies using interesting & creative traps. Can you hold them off or will darkness reign over the Sunset Hall Alliance?

Team / Duration: 3 / 7 Weeks
Genre: Tower Defence
Focus: Create a short vertical slice for a "tower defence" game
My Role: Games Designer / Systems Designer
Engine: Unreal Engine 5
Purpose: MA Final Project (2022)

Software Used: Unreal Engine 5 / Adobe Illustrator / Git Hub (Source Control)

Design & Mechanics

This project required multiple systems to be created. As I was the games designer / tech designer, I was tasked with creating these systems. I wanted to possibly open this game to be multiplayer in the future, therefore I wanted to create the blueprints in a way that allows for this to be possible, by using interfaces & event dispatchers.

SYSTEMS CREATED:

  • Customisable wave systems (using Structures & Data Tables)

  • Varied enemy types, traps & status effects (using Blueprints, Behaviour Trees & Navmeshes)

  • Implementing UI & Menu's (using the Widget System)

  • Ability System (using Unreal Gameplay Ability System)

 Dynamic Collision box 

 Dynamic Collision box

Custom AI MoveTo

Wave Spawner

Building Functionality

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